About the Manual
As the game has not been created, this manual is extremely incomplete.
However, it is constantly being improved.
You will not be bound by your alignment in Chaotic Fate, but it
will be included in your character's description. You may not change
your alignment more than once in 90 days. Your alignment classifies
what, if any ethics you live by.
Lawful
Good
You do what is best for others and are honest and often bound by a code
of conduct. You despise trickery and deceit. You support a just and
lawful society.
Neutral
Good
Your overidding concern is to help others. You will balance honesty
with what is needed to do good.
Chaotic
Good
You want to help those who are oppressed by unjust laws or governments.
You often find concepts such as honour and karma to be unfair to many
people.
Lawful Neutral
You like order in the world, and strive to strengthen that order. Many
lawful neutral people believe that everything has a purpose in the
world.
Pure
Neutral
You are concerned primarily with your own fate, but will not break laws
or hurt others unless you have an exceptionally strong reason for it.
Chaotic
Neutral
You do not like restrictions. You support an "every man for himself"
atttitude, and try to destroy any organization or order you see in the
world.
Lawful
Evil
You achieve what's in your own interest lawfully, even if that means
causing harm to others.
Neutral Evil
You do what is in your interest, including increasing your power over
others. You will do so by any means possible, with the only reason you
don't break laws being potential punishments. Being shrewd and cunning,
you are the most dangerous of the evil alignments.
Chaotic
Evil
You want to destroy everything. You cause harm to everything in your
path.
Playable
Races
Wood Elves
Wood elves
are shorter than humans but taller than dwarves. They, like the high
elves are quite skinny. They live in the
forest and like to sleep on trees high above the ground. Though usually
peaceful and self sufficient, wood elves are aware of other races and
are not isolated from the rest of the world. Living in the wild has
made these creatures quick and nimble, and stronger than they look.
Next to humans, they are the most common race. Their alignments are
generally lawful/good or neutral/good.
Agility |
Strength |
Speed |
Intelligence |
Wisdom |
Will |
Constitution |
160 |
60 |
110 |
80 |
90 |
130 |
70 |
High
Elves
High elves
are shorter than humans but tend to be taller than wood elves. They
like
magic and are a very intelligent race. They do not bother with cities
of their own, but rather live in cities ruled by humans. Unlike humans,
though, high elves measure their power by the abilities and skills they
have rather than the influence they have over others. They usually
have a neutral/neutral alignment.
Agility |
Strength |
Speed |
Intelligence |
Wisdom |
Will |
Constitution |
90 |
60 |
80 |
200 |
110 |
90 |
65 |
Humans
Humans
are the most populous and one of the tallest race. They build and live
in great cities. Many humans tend
to meddle in everyone's business, often seeking power. Others prefer a
pleasant and peaceful existence. Humans come in all alignments, but
are most often are neutral/neutral.
Agility |
Strength |
Speed |
Intelligence |
Wisdom |
Will |
Constitution |
100 |
100 |
100 |
100 |
100 |
100 |
100 |
Dwarves
Dwarves are the shortest of the races, but quite stubby and strong.
Because of their lust for wealth, they are looked upon as a greedy and
selfish race by most. However, dwarves are generous in helping other as
long as that help does not include giving away any gold. Dwarves
usually live in their own cities on mountains, but are also found in
human cities. Like humans, they come in a variety of alignments, but
their most common alignment is lawful/neutral.
Agility |
Strength |
Speed |
Intelligence |
Wisdom |
Will |
Constitution |
70 |
150 |
75 |
115 |
80 |
120 |
90 |
Megatrops
These are one of the largest of races. extremely strong but without
much in the way of intellect. They do not have homes and wander on the
plains with little
sense of direction. They go where they please and are unconcerned with
the matters of the "tiny ones", as they call people of other races.
They are almost always aligned chaotic/neutral.
Agility |
Strength |
Speed |
Intelligence |
Wisdom |
Will |
Constitution |
45 |
200 |
115 |
30 |
30 |
80 |
200 |