seeks to be a fully open source, cross platform 3D MMORPG. Unlike many
other such projects, it will have an emphasis on rapid development of
features, low hardware and bandwith requirements, and casual gameplay
for players who do not wish to spend hours trying to level up their
character. It is quite similar to Planeshift
in purpose. Unfortunately, Planeshift has been slow in implementing
many important features (such as archery). Unlike Planeshift, Chaotic
Fate wil focus on having a fully featured playable game as soon as
Odds based calculation of succeeding at any attempt. That is, if
Character A has an attack of 17 and Character B has a defense of
45 then Character A will have a hit to miss ratio of 17 to 45 when
attacking Character B. Unlike traditional D&D hit computation,
this ensures that low level players stand some (albeit lower) chance of
hitting much higher level players, and therefore can work as a team to
take down skilled players in combat.
- Topographic terrain.
Unlike heightfield based terrains, a topographic storage of terrain
easily allow players to construct things on the ground, in addition to
mining out caves. Also, a topographic terrain optimizes rendering of
flat plains by representing such ground with only a few polygons as
opposed to thousands of poygons.
- Energy and sleep will be
important parts of chaotic fate. This will prevent players who play the
game for long periods of time from having too big an advantage over
players who only play the game for perhaps half an hour.